How to Link Board, Miniatures, and PBEM together

Written by  r6751

Boardgames or miniatures play do not have to be isolated any more. Play your games and link results to a whole war system. Miniature gamers can unite with board gamers and share results. Battle does not even require actual games, since my rules can be used alone to resolve action.

This information discusses boardgames but miniature play will work the same way. The concepts also work for those playing by email, whether my game or not. My game is called Conflict WW2 and is a free set of rules for recreating the war in detail for one or many players.

A single boardgame can depict a battle or a series of battles in a campaign setting. The method to set each into the Conflict WW2 game (or any linked group of games) is the same although the bigger the fight represented by the tabletop play, the more considerations have to be taken into account.

If a game plays out a single battle, there might be a single Tactical commander for each side, more if the game includes air units and/or naval units. There would be an Operational Commander for each side.

The tabletop game has a time-frame within a bigger war. Using my rules, a national leader for either side may have had additional combat units built, transferred, or added to the Front being depicted, before the battle starts. This would alter the force ratios and require an adjustment to the setup units on the table.

Previous to the start of the tabletop game, in game terms, one side or the other may have called for a Storm that would effect the play. Aircraft are grounded in storm. Even if the storm is called in an adjacent Front, it might effect the game being played out.

Either side may have previously been successful in either Research or Intelligence die rolls at Strategic level. These two items cause an advantage for the side for either type of success.

The players setting up to play a boardgame or miniatures battle will determine the number of TAC headquarters and OP commanders need to be involved for each side. He then asks the human player opposing to provide the IDs of enough NPC officers with their individual command values.

(My game uses non-player characters when no human is available.) The end result of a calculation will be that you play the board game with a possible die roll modifier for combat in the board game.

Each Non-Player Character (tactical or operational ) has a number of command points to use in his specific battle(s). The Operational Commander can lend points to his TAC commands to assist. The side with the most such points, in a local battle, earns an advantage for the game play.

It will be noted that I didn’t say they win a die roll modifier. More advantages are earned for conditions, supporting units, force comparison, weather, and so on.  It is the side with the highest “total advantages” that gets the die roll modifier. Each local battle may have different advantage-winning conditions. Command points are used once per game turn.

The above references concepts used in my game but the ideas can be used for players who want to play their own games. For instance, using the board game World in Flames for the overall strategic and others like The Hunters for submarine play, Down in Flames for air battles, and perhaps miniatures for land battle.

The idea of Command & Control points for each player or NPC commander reflects the attention paid by higher command on specific actions or campaigns. Successful officers win points and the losers pay points.

Another concept from my rules is using advantages to win battles. Advantages could be weather, terrain, training, experience, research, supply status, and so on. Before fighting each player adds up the advantages that he can claim. The two sides compare and the high side earns the die roll modifier. (In my game rules the high side wins the battle.)

The rules set for Conflict WW2 can be used to play out the war without any table top games. This means that those who prefer not to play out the naval actions can resolve things quickly. On the other hand, naval players can realistically play out land battle without setting up any units on a map board or table.

Rules can be downloaded for free: